Listen free for 30 days

Listen with offer

Preview

£0.00 for first 30 days

Pick 1 audiobook a month from our unmatched collection - including bestsellers and new releases.
Listen all you want to thousands of included audiobooks, Originals, celeb exclusives, and podcasts.
Access exclusive sales and deals.
£7.99/month after 30 days. Renews automatically. See here for eligibility.

42 Rules for Engaging Members Through Gamification

By: Shelly Alcorn, Willis Turner
Narrated by: William L. Sturdevant
Try for £0.00

£7.99/month after 30 days. Renews automatically. See here for eligibility.

Buy Now for £6.99

Buy Now for £6.99

Pay using card ending in
By completing your purchase, you agree to Audible's Conditions of Use and authorise Audible to charge your designated card or any other card on file. Please see our Privacy Notice, Cookies Notice and Interest-based Ads Notice.

Summary

Play predates the development of human culture and our brains are hard-wired to use play as a tool to accelerate learning, strategically explore unfamiliar environments and develop collaborative social connections. Games are human created, formalized structures and processes designed to maximize engagement and get the most out of the "play" impulse. In fact, gaming comes so naturally to us, we don't even notice it for what it is.

Two examples of large-scale gaming structures include our educational and political systems. Going deeper into understanding how gaming structures work, and intentionally applying those mechanics can give us an advantage when designing experiences meant to engage our members in the work of our associations.

Although games have been with us since we first learned to scratch marks on small rocks, what is new is the impact the Internet and technology is having on games and players alike. What was simple activity in the past, is rapidly turning into a large scale social phenomenon. At some point the term "gamer" will lose it relevancy and we will recognize gamers for what they are - an increasingly sophisticated class of experience consumers.

Games are the first mass media of the 21st century and gaming literacy is an essential skill all executives, staff, and volunteers need to develop in order to attract, appeal to, and invite a new generation of players to play the association game.

In this audiobook, we take a simple, practical approach to helping you and your volunteers take these ideas one step farther. By using these 42 rules, you will be able to use simple gaming mechanics to increase member engagement, improve educational outcomes, and build community in your industry or profession.

PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your My Library section along with the audio.

©2015 Super Star Press (P)2015 Super Star Press
activate_Holiday_promo_in_buybox_DT_T2

Listeners also enjoyed...

The Engagement Game cover art
The Coaching Secret cover art
The Innovation Code cover art
Open to Think cover art
The Everything Leadership Book cover art
Mastering Marketing Agility cover art
Tabletop Role-Playing Therapy cover art
Better Managers = Better Business cover art
You Said This Would Be Fun cover art
The Agility Shift cover art
How to Lead a Quest cover art
Transformational Security Awareness cover art
The Human Side of Agile cover art
For the Win cover art
People Powered cover art
How Performance Management Is Killing Performance - and What to Do About It cover art

What listeners say about 42 Rules for Engaging Members Through Gamification

Average customer ratings

Reviews - Please select the tabs below to change the source of reviews.